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The Legend of the Mystical Ninja
Developer(s)Konami
Publisher(s)Konami
Composer(s)Kazuhiko Uehara
Harumi Ueko
SeriesGoemon
Platform(s)Super NES, Game Boy Advance, Virtual Console, Super Famicom Mini
ReleaseSuper NES
Game Boy Advance
  • JP: April 21, 2005
Wii Virtual Console
  • NA: April 30, 2007
Wii U Virtual Console
  • NA: December 5, 2013
  • PAL: January 16, 2014
New 3DS Virtual Console
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

The Legend of the Mystical Ninja (がんばれゴエモン〜ゆき姫救出絵巻 (ひめきゅうしゅつえまき), Ganbare Goemon: Yukihime Kyūshutsu Emaki) is an action-adventure game by Konami, and was released for the Super Nintendo Entertainment System in 1991. It was also ported to the Game Boy Advance along with Ganbare Goemon 2: Kiteretsu Shōgun Magginesu only in Japan.

It is the first game in the Japanese video game series Goemon to have a western release. It has also been released for the Virtual Console in Japan, Europe, Australia, New Zealand, Canada, and the United States. In North America and Europe, this game was followed by two different games for Nintendo 64, Mystical Ninja Starring Goemon in 1998 and Goemon's Great Adventure (known in Europe as Mystical Ninja 2 Starring Goemon) in 1999, as all subsequent releases for the Super NES were absent of a Western release. In Europe, two Game Boy versions of Mystical Ninja starring Goemon were released. One was a standalone game and the other was part of Konami GB Collection Vol. 3.

Gameplay[edit]

Although both characters have different weapons and learn different attacks, they are functionally identical. Their primary short-range weapons have three levels and are improved in range by acquiring grey cats left by defeated enemies. Both characters are also equipped with thrown weapons from the beginning (which decreases money as the player uses it) and can acquire bombs by purchasing them in stores or by winning them in mini-games.

Each character can learn four Judo abilities which are functionally identical between the two characters. Level 1 Judo provides an animal companion for the character which they ride and can use to ram into enemies. Level 2 Judo releases an attack that can damage all enemies on the screen. Level 3 Judo gives the characters the ability to fly temporarily. Level 4 Judo unleashes a powerful repetitive attack.

Most stages (known as 'Warlock Zones') are separated into two sections. The first section is centered on town exploration where players gather information, buy items, learn special Judo attacks, play minigames, earn money, etc. One of the most notable mini-games available is a recreation of the first level in Gradius, but also includes games such as air hockey, trivia, dice games, and even a lottery.

The second section of each stage is a platforming section where the players fight through minor enemies until they reach the end and defeat a boss. In two-player mode, the characters can work together by having one ride the other piggy-back style. The character riding controls the attacks, while the character being ridden controls the movement and jumping. This can simplify areas with large or awkward jumps as it only requires one player to land successfully. After each stage is completed, a small scene occurs furthering the mostly simple and lighthearted plot, and the next stage is revealed.

Plot[edit]

The players control Goemon (loosely inspired by the historical Goemon) and Ebisumaru (the two are called Kid Ying and Dr. Yang respectively in all non-Japanese releases of this game).

After noticing some odd occurrences in their hometown of Oedo, involving a Ghost Woman at the local temple and ghost animals that come from the temple at night, Goemon and Ebisumaru decide to investigate. After defeating the Ghost Woman, she reveals herself to be Kurobei, a ninja cat. She explains that she was looking for strong people to help her, then offers the duo money and tells them to search for her boss, Koban, on Shikoku Island. Upon arrival, they find Hyotoko dancers in town during a festival, of whom some of the townspeople are suspicious. After finding and defeating the Lantern Man, leader of the evil dancers, they rescue Koban, who informs them that Princess Yuki, daughter of the Emperor, is believed to have been kidnapped by an odd group of mimes and clowns counterfeiters known as the Otafu Army. His clan of ninja cats were unable to investigate further because of devices the army has that disable their shapeshifting powers. He then directs the duo to nearby Awaji Island, where Goemon and Ebisumaru find that the army has set up a bizarre, anachronistic amusement park. The pair then make their way across the park to the nearby town of Yamato, where they discover that the army has been recruiting the townspeople. Upon invading the Otafu HQ and defeating its leaders, they free Yae, the ninja. She tells them that the Otafu Army never had Yuki, but that a wise man in Iga may be able to help them. The Old Wise Man's palace in Iga is guarded by an army of robotic clockwork ninjas, and the pair fight through the palace and its leader, Sasuke, to get to the old man's chamber. The Old Wise Man tells them that the White Mirror in the Dragon Pond of faraway Izumo can find what they seek. He uses his 'Miracle Transport Machine' (which is only a cannon) to shoot them there. To save the princess, the protagonists must travel through different regions of Japan to find clues about the army and the location of the princess.

Reception[edit]

Aggregate score
AggregatorScore
Magazines from the Past91% (10 reviews)
Review scores
PublicationScore
CVG93%[2]
Nintendo Power4/5[3]
ONM92%[4]
N Force95%[5]
SNES Force94%[6]
Super Play90%
Total!90%

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The game was critically acclaimed. In 1992, Super Play stated: 'Still one of the best games for the system (if you like this sort of thing), mixing RPG adventure-style wandering with side-on platform action. It's got some wonderful oriental music, beautifully drawn graphics and is a supremely addictive challenge.'[7] Super Gamer magazine gave the game a review score of 89% writing: 'an enjoyable mix of varied arcade action and RPG adventuring.'[8] In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.[9]GamesRadar ranked it as the 45th best SNES game for its 'stellar ancient Japan-inspired soundtrack, beautiful graphics alive with color, and just enough challenge to make it a very addictive affair. It’s not breaking down any barriers for platforming or RPGs, but it’s definitely one of the top games on the SNES.'[10]

According to Electronic Gaming Monthly, the game 'didn't catch on too much in the U.S.' but was popular in Japan.[11]

Sequels[edit]

Three direct sequels were released for the Super Famicom: Ganbare Goemon 2: Kiteretsu Shogun Magginesu in 1993, Ganbare Goemon 3: Shishijyūrokubei no Karakuri Manji Katame, and Ganbare Goemon Kirakira Douchū: Boku ga Dancer ni Natta Wake both in 1994.

References[edit]

  1. ^'Super NES Games'(PDF). Nintendo. Archived from the original(PDF) on 2016-03-03. Retrieved 2016-06-18.
  2. ^https://archive.org/stream/computer-video-games-magazine-119/CVG119_Oct_1991#page/n15/mode/2up
  3. ^Nintendo Power, issue 33, pages 76-82 & 104, February 1992
  4. ^http://www.meanmachinesmag.co.uk/review/196/the-legend-of-the-mystical-ninja.php
  5. ^https://archive.org/stream/N-Force_No_1_1992-07_Europress_Impact_GB#page/n69/mode/2up
  6. ^https://archive.org/stream/SNES_Force_Issue_08_1994-01_Impact_Magazines_GB#page/n57/mode/2up
  7. ^Super Play 2 (December 1992)
  8. ^'The Legend of the Mystical Ninja'. Super Gamer. United Kingdom: Paragon Publishing (2): 123. May 1994. Retrieved March 9, 2021.
  9. ^Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. London: Quintessence Editions Ltd. p. 212. ISBN978-1-74173-076-0.
  10. ^http://www.gamesradar.com/best-snes-games-all-time/
  11. ^'Ganbare Goemon: The Legend Continues...'. Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 44.

External links[edit]

  • Legend of the Mystical Ninja SNES review at Mean Machines Archive
  • Legend of the Mystical Ninja at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Legend_of_the_Mystical_Ninja&oldid=1011305685'

Apple Watch can monitor and classify cardio fitness, a strong predictor of overall health

With iOS 14.3 and watchOS 7.2, Apple Watch users can view their cardio fitness level in the Health app on iPhone, and receive a notification on Apple Watch if it falls within the low range. Breakthrough technology released in watchOS 7 allows Apple Watch to easily measure low cardio fitness, and today cardio fitness notifications empower users to be more active for dramatic long-term health benefits.
Cardiorespiratory fitness, as measured by VO2 max, is the maximum amount of oxygen the body can use during exercise, and it can be increased through physical activity. Apple Watch already estimates average and higher levels of VO2 max during vigorous outdoor walks, runs, or hikes, which many runners and other athletes monitor to improve performance.
Now, with watchOS 7, Apple Watch uses multiple sensors, including the optical heart sensor, GPS, and the accelerometer, to estimate lower levels, too. This is significant because direct measurement of VO2 max typically requires a rigorous clinical test with specialized equipment that is not readily accessible to most people. watchOS 7 also allows Apple Watch to take cardio fitness measurements as users walk throughout the day, whether or not they are tracking a workout. With this innovation, Apple Watch is better able to measure VO2 max for users with low cardio fitness, who may not complete high-intensity workouts.
In a 2016 scientific statement, the American Heart Association recognized a growing link between low cardio fitness and a higher risk of significant health issues, such as heart disease, high blood pressure, and obesity, later in life. Research even suggests cardio fitness is a stronger predictor of mortality risk than common risk factors like smoking, diabetes, and hypertension.
“Cardio fitness is increasingly recognized as a powerful predictor of overall health, and with today’s update to watchOS 7, we are making it even more accessible to more people,” said Jeff Williams, Apple’s chief operating officer. “Using its advanced sensors, Apple Watch now brings estimation of low cardio fitness levels from clinics directly to a user’s wrist, so people have more insight into how they can improve their long-term health through daily activity.”
“American Heart Association science associates low cardiorespiratory fitness levels with a higher risk of cardiovascular disease and all-cause mortality. The American Heart Association is focused on helping all people equitably achieve longer, healthier lives, and we believe that emerging technology solutions can empower individuals to manage their own health,” said Nancy Brown, American Heart Association CEO.
Today iOS 14.3 and watchOS 7.2 enable Apple Watch users to visit the Cardio Fitness category in the Health app on iPhone to review whether their cardio fitness level is classified as high, above average, below average, or low, relative to people in their same age group and of the same sex, according to data from the Fitness Registry and Importance of Exercise National Database (FRIEND). They can also see how their cardio fitness level has changed over the past week, month, or year. If a user’s level falls within the low range, they can receive a notification on Apple Watch, along with guidance on improving it over time and having a conversation with their doctor.
Apple Watch users can visit the Health app on iPhone to set up the Cardio Fitness Levels feature and turn on cardio fitness notifications.

Images of Cardio Fitness Notification in Health App

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